
It’s a really neat concept, because you actually do create pictures to sell. Not mixing and mingling with fans of your works, but feverishly paining away at that canvas, trying to create what you can in order to sell the passersby. Inside the garage is your canvas, and this is where you’ll spend the bulk of the game. You start out as a street artist, sleeping on a mattress in a garage, your display tables nothing but cheap folding tables with a couple of bricks on them to drop your paintings against. You have rent to pay and baguettes to eat, because France! You have to sell enough art to cover your weekly expenses, after all. The idea of the game is that you’re a starving artist, trying to make your way in the Paris art scene, and wow, could you ever have chosen a rougher gig to break into! The game is, at its heart, a painting sim, with a touch of resource management along the way. Passpartout, however, is a game that drops the e and lets you go to town and experiment with the fun and exciting world of selling your art to hipsters and collectors alike!ĭeveloped and published by Flamebait Games in 2017, Passpartout: the Starving Artist is a fun indie game you might have seen YouTube gamers play around with a while back, showing off their art skills (or lack thereof) for in-game profit. A mat, or a mount, basically, so that the piece your displaying stays flat and straight and in good condition. If you’re into art, you might recognize the term passe-partout as meaning a picture mounted between a piece of glass in front and just a thin sheet of cardboard in the back.
